Stop engaging in these articles if you don't want NL to keep talking about them. A lot more free clicks your good but obscure indie review would get. People can't help but get all moany whenever the scary Booba games get talked about, resulting in free clicks for NL. You guys are all wondering why your favorite obscure indie didn't get a review? You're looking right at it. I think Moero Chronicles and even Trails of Cold Steel are good examples of how to balance solid gameplay with fanservice, but those are unfortunately rare cases in the world of fanservice games. Lastly, I did not mean to insinuate NL gives lewd games low scores on a whim - I think the majority of the low scores are fair because lewd games often prioritize fan service over quality gameplay and that you only need to play some of them for an hour or two to see all there is to see. But compared to other gaming news outlets, it's hard to ignore NL's frequency for covering the majority of lewd games available on Switch and the chaos that ensues in the comments each time it happens. There's nothing inherently wrong with spicy topics, they get attention and attention is good for business. I even asked Kate if she played the game a few months back and she, quite understandably, told me she was far too busy playing other games to review for NL. Fri 29th Apr All quite fair, I'm only commenting that many indie games are features/mentioned by NL but a lot of them don't actually get reviews while cheap lewd games get features, reviews, opinion pieces, etc.įor example, Nintendo Life wrote a feature article for the game Grow: Song of the Evertree back on 06/08/21 but none of the staff had the time to play and cover the game in a review.Characters themselves can’t be upgraded, but each kill unlocks new art of the girls, giving players a reason to play with every character. However, all of them have the same sluggish movement speed that makes travelling around and exploring the island dull. There is some good variety here and players will find one character that fits their play style. Some have higher fire rates or deal more damage. There are a total of eight different characters to choose from, each wielding a different type of a water gun. The only saving grace enemy hitboxes so ludicrously big that accuracy isn’t really necessary to survive. This is clearly a game that was designed for a mouse and keyboard and hasn't made the transition to controllers well. Every character feels like they are moving through a vat of pudding, slowly trudging around to find the best angle to attack. Even more so when you are running around avoiding the shockingly accurate AI enemies. The Joy-Con doesn’t naturally lend itself to precision shooting, so each blast from your water gun takes a painful amount of time to line up. Instead of the barely contained chaos, with action coming at you from every angle - the things that make other arena shooters fun to play - this feels like a slog. Instead of different teams vying for control of the arena, it is a free-for-all against the AI-controlled enemies who all look and play the exact same. It is the basic premise that we saw in Senran Kagura: Peach Beach Splash, but with stripped-back features. Waifu Impact sees players dropped onto glorious 'Waifu Island', a place visited nightly in the dreams of many a tropical paradise hosting cute girls running around shooting each other with water guns. Even worse than awkward and clunky gameplay, it simply isn’t fun. However, a high level of polish is required, and with Waifu Impact that polish just isn’t there. There's nothing wrong with taking what has been popular in the past and serving it up in a new way players sometimes need a little familiarity to help them settle into a new game. In the case of Waifu Impact, the developers took the principles that have made Fortnite a bewildering success and combined them with a healthy dose of fan service to attract players, plus a lick of Genshin Impact-style presentation. Sometimes those imitators will smash as many different genres together to try to capitalise on multiple other games' popularity. When something becomes popular enough, it is bound to attract imitators.
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